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by pjmlp 2214 days ago
Unless something has changed, Burst also uses IL2CPP.

https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...

1 comments

As far as I can see, if it's AOT compiled it requires the same linker tooling as IL2CPP does, but is otherwise separate from it.

https://docs.unity3d.com/Packages/com.unity.burst@1.3/manual...