| You mean like Eve Online? :-) http://www.eveonline.com/ Actually, this response is directed towards shogunmike also. Just in case you haven't heard of Eve, it's a spaced themed MMO very much to the tune of Elite. You can make a living mining, trading, fighting. The factions are split onto two levels: Corporations (companies that employ/hire individual players) and Alliances (gropps of corporations with similar vision/goals) The ecomony is almost entirely player driven.. the materials are mined by players, the equipment is built by players from those materials. You are free to engage in hostile activity even in controlled space, although the penalty is severe. It's worth a look. The freedom of play has allowed some players to gain notoriety even in the mass media (Note: exchanging game money for real world currency is a violation of the rules): http://news.bbc.co.uk/2/hi/technology/7256069.stm http://news.bbc.co.uk/2/hi/technology/7256069.stm |
I'm sure I can dig answers out to these questions elsewhere, but I thought I'd ask how the economy is balanced. For instance, mining new materials obviously increases supply. To what extent is this activity capped by the game mechanics in order to keep demand at a reasonable level?
I've heard of space stations being bought and sold, but I think this was a separate MMO. Not far off restoring houses and flipping for profit in the real world!