| I've been experimenting with it too, with my funk band. Very quickly we realized that any latency was too high for us to have a hope of getting in the pocket, but it worked quite well for sloppier rock jams. Since you're here, I'll ping you some feedback: - The UX is, charitably, idiosyncratic. We all found it hellaciously difficult to get started, find each other, start a session that didn't have strangers popping into it, manage audio (more on that below). The UI is honestly just super crazy insanely weird. - The audio handling is... counterintuitive too. I expect to be able to control my "monitor" mix, and have one person control the master mix. But that just isn't working. Instead of one channel strip per source, we just each see a single fader for each participant (even though each person has vocal mic and instrument mic) and it seems to affect everyone globally. - Everyone slows down over the course of the song. We're all listening to each other, so the latency builds, and we all end up dragging horribly. Only solution we found was to have the drummer play to a click which is miserable in our genre and generally not fun outside of a studio session (which is "work" anyway). I _really_ hope you're able to use some of the newfound interest you've got to inject some new life into the service. The core is so promising. Notwithstanding that feedback, I'd pay $10/mo for a non-social private version where I can host my own server, since all my bandmates are within a mile of me. |