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by cycloptic
2217 days ago
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I'm not sure what you're saying. WASM can definitely get access to those things through javascript shims. A native OpenGL ES program can be compiled relatively easily to WASM because it maps one-to-one with the WebGL API and barely needs a shim at all. This has been supported in Emscripten for a while now and makes it a lot easier to do things like port mobile games over to the web. |
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