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by skcode 2224 days ago
I've used Unity and Unreal Engine 4 for a while I don't think i'll want to switch from UE4 for 3D based things i'm pretty excited for Godot 4.0 and all the new nifty features I've been hearing about.

Does it make sense to hold off diving into Godot until 4.0 (for 2D-based things) or will there not be too much to "relearn"?

1 comments

I'm not a contributor to Godot, but my understanding is that Godot 3.x projects will be mostly compatible with Godot 4.0, and where conversion is needed they will provide tools.

Therefore, I assume that the fundamentals of Godot will stay the same and you should be fine diving in with 3.0 already :-)