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by hkgumbs
2217 days ago
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Thanks! Honestly my reasoning for avoiding XCode is fairly thin—I just hadn't used it before and didn't have it installed when I started. I imagine if I took the time to learn it, it would be fine. But I do also feel a bit weird about how developing for certain platforms requires you to use a specific IDE. I thought that was part of the goal of Swift (vs ObjC), but I may be just reflecting my own biases :) |
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[0] https://developer.apple.com/download/more/ (you'll need an AppleID)
[1] https://buck.build/setup/getting_started.html
[2] https://www.jetbrains.com/appcode/
* edit: formatting & it looks like Buck doesn't have macOS targets.