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by NOGDP 2217 days ago
> If you're old like me and remember the dark ol' days when games shipped with specific drivers for (early) GPU cards/chips, but failed to run at all if you didn't have one of the supported cards, you'll understand why this is a big deal.

Maybe I'm not that old, but I'm old enough to remember the days when microsoft was intentionally degrading opengl performance on windows ;).

3 comments

This. Some games would have a handful of different renderers for different setups, while other games would only support one specific card type (and if you were lucky, a software renderer).

Those days sucked. Bigtime. If we can avoid doing the same mistakes for machine learning then we should.

> Maybe I'm not that old, but I'm old enough to remember the days when microsoft was intentionally degrading opengl performance on windows ;).

Which is still nonsense, since this only affected the OGL driver shipped by Microsoft. In contrast to truly bad actors like Apple, OEM were free to ship their own OGL drivers from day 1.

So sorry mate, but I have to call BS on that one.

Prob. different PM though.