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by Phylter 2219 days ago
"There is currently no presentation integration with WSL as WSL is a console only experience today. The D3D12 API can be used for offscreen rendering and compute, but there is no swapchain support to copy pixels directly to the screen (yet )."

This leads me to believe that display support is intended in the future. It's a work in progress. They've gone this far why would they stop at compute? Still, it's pretty awesome if you ask me.

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They've announced that Linux GUI apps are coming later this year to WSL2; while that is possible without GPU, I imagine MS wants a decent UX for the feature, though, which suggests...