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by noderat
2223 days ago
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No, if you read the blog post on Microsoft's site it goes into more detail: This is the real and full D3D12 API, no imitations, pretender or reimplementation here⦠this is the real deal. libd3d12.so is compiled from the same source code as d3d12.dll on Windows but for a Linux target. It offers the same level of functionality and performance (minus virtualization overhead). |
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>> Linux when running in WSL.
>> minus virtualization overhead
refers to "para" in "paravirtualization." "Paravirtualization" is reducing the overhead of virtualization when the guest knows it's being virtualized.