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by benhoyt 2224 days ago
I love this about Go. All functions are simple and synchronous, but if you want to call them concurrently, just "go SlowThing()" and coordinate with a channel. Compare that to the async stuff in C#, Python, etc -- it's bolted on later, and you see double of everything.
6 comments

You're just using the channel as a future.

None of this is really problematic at the top level view of things. But when you need to compose libraries or applications that make use of these things - yes, even channels in Go - you can start running into problems.

Especially if you don't actually control the process you're running in. This is why promises and async/await really exist. E.g. if you have code you need to fork off the main UI thread so you don't block it, but need to re-capture the UI thread so you can call UI update code when you're done with your long running task. async/await is so much cleaner here.

Async/await allow for much more complex control of flow than simple goroutines and channels. Sometimes it's necessary. Sometimes it isn't. It was necessary in nodejs. It's extremely useful in applications where you have a "main thread" that drives your application that you don't want to unnecessarily block. Go doesn't solve this problem out-the-box. There's a reason why c# adopted async/await despite having futures and all sorts of other tools.

I don’t see how futures can be more flexible than go routines. Could you explain that more? And why couldn’t you just spawn a goroutine to avoid blocking your main thread?
The point of async/await is to make code that exits and returns to some kind of execution context - without blocking either context - read like plain, synchronous code.

A simple example of where this might be useful is in UI code. Every UI framework I've worked in has a single UI thread, where all UI changes must go - e.g. adding a button, adding text to the UI, etc. At the same time, you don't want to block the UI thread, because that will cause the UI to become unresponsive.

A common thing you might do in a UI is: on button click, make an API call, then update the UI with that data.

The on button click will be called from the UI thread. You don't want to make the API call there though because that would block the UI thread. So you spin it off into a worker thread. But after that worker finishes, you need to regain control of the UI thread so you can update the UI.

The way you traditionally do this is you have some kind of main loop which is running the UI thread, which has (among other things) some kind of queue of functions it should call (I assume it would be a channel in Go). So your worker thread will hold onto a reference to this queue. When it finishes, it pushes a function call onto the queue. The main UI loop occasionally checks this queue and calls all functions in it. So eventually it gets called, allowing you to update the UI in the UI thread.

This can be fine for simple scenarios. But if you have deeply nested or complex interactions between multiple threads, the code can get confusing and turn into "callback hell". This is the problem that was ran into in early versions of nodejs. This is the problem async/await was intended to solve. It's a bigger problem in nodejs due to its design, but it can still be useful in other languages that don't share that design depending upon the application you're writing.

Sometimes you want to block the main thread, or at least finish what you were doing. With async/await and cooperative concurrency you can be explicit about what will run on a thread. You retain control of the thread until you yield or await. You can ask tasks to complete on other threads or post back to the main thread. You have a lot of control. Its easy to write code without locks that runs concurrently on the main thread but is still able to build a UI in a threaded way.

I don't really know how go UI frameworks work. How do you have multiple, preemptively scheduled goroutines on the UI thread but without critical sections? You have to use channels and message passing back to a main thread manager to handle this, yes?

I think Java's Loom would have the same issue but again, I don't really know. Perhaps worrying about a UI thread is 'fighting the last war' and we should work on new UI paradigms in these new language features.

I'm working on a UI app in Go, yes I think you'd use channels and message passing but it doesn't look all that bad in practice.

First you'd probably call runtime.LockOSThread() to tie a goroutine to an OS thread if the native API you're coding against needs that (like Cocoa, OpenGL, etc).

To perform work on the main thread using closures is probably the most convenient way. So you just have a RunOnMainThread(func(){...}) that puts the closure on a channel to run on the main thread (or uses some similar feature from the underlying native framework).

It's not terribly inconvenient - it's similar to the old Cocoa / UIKit performSelectorOnMainThread: method except that you have closures to make things simpler.

There's probably a little syntactic overhead compared to if you had several async/await functions running concurrently on the main thread. But on the other hand it's probably a bit easier to reason about, since the flow of execution on the main thread is very straightforward (if you have multiple async/await functions running at the same time on the main thread, it seems like every time they await a result they'd have to worry about other code being run on the main thread, and make sure they release any locks, etc).

You can spawn a goroutine that immediately waits on a channel, so that it will not actually do anything until you want it to. This seems at least as expressive as a single-threaded switch() primitive. I think it can also express the threaded async pattern you want, but I'm not sure.
Are there any popular, idiomatic Go UI frameworks I could explore?
You can try your luck with https://github.com/avelino/awesome-go#gui

I explored the landscape earlier this year when I was building a GUI version of a CLI tool written in Go. I was throughly disappointed by all the “native Go” and non-webview options — narrow selection of widgets with basic functionality missing, UIs ranging from lack of polish to horrendous looking (that makes Java GUIs look like godsend), lots of bugs, etc. I ended up using the Qt binding which, despite its own share of problems, at least worked fairly reliably and didn’t constantly get in my way in every way imaginable: https://github.com/therecipe/qt

A channel can be used as future / promise but that's not what it is and that's not how it's used by majority of Go programs.

Channel is what it says it is: a way to send data between goroutines.

Also, Go works just fine for UI code, out of the box. See https://github.com/lxn/walk for one of many examples.

You just lock main goroutine with runtime.LockOSThread() to its thread and that's your UI thread and marshall code that touches UI to UI thread. Which is the same thing you must do in C# (or any other language). See https://github.com/golang/go/wiki/LockOSThread

EXACTLY!

But... don't bother too much trying to explain this to ppl who don't intuitively grok it right away... some just seem to never get it no matter how hard you try and explain it to them, it's like their brains are "wired differently" when it comes to reading and understanding code, they don't get the advantage and meaning of unification / universality / "one solution for many problems" etc.

Go is NOT my favorite programming language, but there's a stroke of simple genius in it that probably only got materialized bc its creators were left alone to work on it their way inside Google and just implemented their solution to things without being bothered by "language experts"...

EDIT+: not saying "colorless + channels" is always better or anything like that, all's tradeoffs... probably async/await code is much more readable than channels hell for many/most cases (but because it's less powerful - no true parallelism possible).

You can actually do the same thing as `go SlowThing() ` in C#, though it has more boilerplate. For example, you can do `Task.Factory.StartNew(() => SlowThing())`.

The thing is, Go doesn't have async functions, because it doesn't have await. That is why you don't have colored functions in Go: it doesn't support anything as advanced. Sure, the runtime does really cool things under the hood, but the Go programming model is more like Threads than async/await, because goroutines can't return data and they can't throw exceptions.

Agreed. Await seems much nicer for the case of some sleep/wait causing subroutine that returns something.

    var foo = await bar();
vs

    c1 := make(chan float64, 1)
    go bar(c1)
    foo := <-c1
Sure you have to be in an async method to use await but its really not that bad if you embrace it.

Go seems better suited for high throughput message passing.

Except in Go you could just as easily call:

  foo := bar()
and if bar() is a function that does something annoying or time-consuming before finishing its work and returning the value, it just behaves like a normal, synchronous function call. “Await” is, as TFA explains, syntactic sugar for slapping an async function into behaving like a normal synchronous function call. In Go there is no reason you can’t just write your function calls synchronously in the first place.
You mean if you rewrite bar so it didn't use a channel?

That's syntactically different though, isn't it? Would the Go runtime lock you to that specific thread and block it or sleep that goroutine and move it to another thread when its no longer sleeping? Maybe in Go there's no difference in those concepts but in many languages certain threads are special. UI threads are often used for event serializiation but beyond that you might have a GL context on a specific thread.

How does Go manage that? How do you protect yourself from the runtime splitting your single thread work at a point you didn't intend? You probably have to make sure you only have a main goroutine that runs in a threaded way (as they do) and pass messages to it.

I can't really find an idiomatic Go UI example so I don't know what the answer is.

> Would the Go runtime lock you to that specific thread and block it or sleep that goroutine and move it to another thread when its no longer sleeping?

By default, the Go runtime does not guarantee any affinity between Go-level threads (goroutines) and OS threads. There's a way to forcibly pin a goroutine to a specific thread[1], but it limits your concurrency.

The Go approach does indeed cause problems wrt. OS-thread-affine state. It's a tradeoff. For RPC-oriented network services, the Go niche, OS thread state is very rare.

[1]: https://golang.org/pkg/runtime/#LockOSThread

Worth pointing out that invoking “await” in some languages also permits a context switch.
> In Go there is no reason you can’t just write your function calls synchronously in the first place.

There are exactly the same reasons in Go to want asynchronous calls as there are in C# or Java or C++, except that performance of multi-threaded code (which is the semantics of goroutines) is much nicer in Go. Sure, channels can sometimes be a nice alternative to locking, if you can afford all of the copying.

But Go is stuck with only multi-threaded code + synchronous calls + locking/channels, whereas in C# or Java or even C++ you can chose between using that OR asynchronous code with futures.

> There are exactly the same reasons in Go to want asynchronous calls

Which isn’t the comparison I’m replying to here. Calling an asynchronous function with “await” forces it to behave synchronously. You would only do such a thing if you were operating in a framework or language with colored functions.

> in C# or Java or even C++ you can chose between using that OR asynchronous code with futures.

Java, C#, and C++ have channels?

> Calling an asynchronous function with “await” forces it to behave synchronously. You would only do such a thing if you were operating in a framework or language with colored functions.

I don't really think you are right. When you await an async function, you let the async function run asynchronously, but suspend your own execution until you can receive the result from that function (an actual return value, an exception, or simply termination for void functions).

Calling a function directly forces it to run on the same execution thread as you. Calling it with await allows it to run in any thread. This is the actual advantage, and Go doesn't have any equivalent construct that is as convenient for this use case.

Also, note that a function that expects to return data through channels can't be called in a sync manner in Go or it will deadlock. So in essence there is function coloring in Go as well.

> Java, C#, and C++ have channels?

Not out of the box, but they are easy to replicate if desired, wrapping a lock in a send/receive interface (you can add a buffer as well if desired). It is probably not as efficient, but it may not be vastly different either.

>Java, C#, and C++ have channels?

Yeah they do but without green threads the implications are a bit different. You can use channels and OS threads though most code bases don't.

Isn't there still a key difference there? Inserting the latter snippet in your Golang function does not require you to change anything about the function's definition or calling conventions. From the outside, it continues looking and behaving exactly as any other (synchronous) Golang function. On the other hand, if your JS function contains an await, then it must be made async and every invocation of it must be made prefixed with await or some other async-wrangling boilerplate, you lose access to language features such as exceptions et cetera.

Golang functions only have one colour. This colour may be closer to "red" than "blue", but at least you never need to concern yourself with this as the consumer of an API, and you can count on the rest of the language having been designed around what is possible with these "purple" functions, as opposed to JS where the situation is that the language provides you with plenty of nice features to structure your code on paper but the design of existing code you need to interface with prevents you from effectively using them.

> Inserting the latter snippet in your Golang function does not require you to change anything about the function's definition or calling conventions.

Neither does the C# snippet. In fact, if you want to extract the result of the function call as well, you can still keep you API as is in C#, and use Task.wait() or something similar to block execution until the task is finished, and read its result.

In Go there is no such alternative: if you have a value-returning function, and want to run it asynchronously and continue when the value is available, you have to re-write the function into a void function and add as many channel parameters as return values it held (or wrap the original function with something which calls it synchronously and then pushes those values on the channels),or use some shared memory to store the results. And make sure to also catch any panics the function might raise, if you were planning to handle panics.

I would not be surprised if some future version of Go introduces async/await to handle all of this complexity for you, except that Go developers usually hate making things easier for their users.

Edit to add: channels in Go actually tend to impose colors on functions just as much as async/await in C#. You can't call a function which returns its result in a channel synchronously, you must start it in a separate goroutine. Unfortunately, the compiler doesn't know this and will let you create a silly deadlock that way.

> Neither does the C# snippet. In fact, if you want to extract the result of the function call as well, you can still keep you API as is in C#, and use Task.wait() or something similar to block execution until the task is finished, and read its result.

You can't if you want to free the OS thread while waiting for result.

Oh sure, async/await is more colorful than goroutines but there's a reason async/await exists.
I'm not that experienced with Go, but it seems to me that the equivalent Go code to

    var foo = await bar();
is

    foo := bar()
Go concurrency is much nicer because it doesn't have colored functions. You can use the same functions and library both synchronously and concurrently in millions of goroutines.
I don't think that's true.

    foo := bar()
In Go is equivalent to

    auto foo = bar();
In C#, in terms of semantics.

It is true that, due to the runtime implementation,

    go foo()
Is significantly less wasteful than

    new Thread(() => foo());
So there is less of a need for async code in Go.

But if you want to start multie things in parallel and await all of them, or if you want to create asynchronous workflows that modify shared resources without locking, you don't have any Go library or construct to help, which was precisely what async/await gives you.

Golang's concurrency can be much more cumbersome in some cases.

    const foo = await Promise.all(randomArray.map(bar));
I would have to google stuff to know where to start for the golang version.
Spoiler: 40 lines of wait group code in Go to implement that.
Go does not have exception (exactly because of this problem.)

For passing information, you use channels, which can pass more than one value back to the caller.

The big thing is not running tasks in the background but the tight integration of channels and runtime scheduler that allows having an invisible event loop on top of what is synchronous programming.

I think there are many reasons why Go doesn't use exceptions, though this is possibly one of them.

Channels are nice, but they are not that hard to replicate in other languages (probably less efficiently). They have their uses, but they can't completely supplant shared memory or async/await - all 3 are nice to have in different situations.

Go routines just act like threads. Something you can spawn in any language with the same guarantees. Even C/C++ have channel libraries. Channels just easily introduce complexity and channel-hell which is why they aren't all that popular as abstractions. Even in Go.

Frankly, I have a hard time imagining too many seasoned developers clutching channels to their chest as something superior to async/await. Async code with channels is not simple, you have in-channels, out-channels, and channels-over-channels. It's a pretty niche instrument working best when you only have uni-directional communication in your application.

For example, I've worked on channel code where I'd rather be debugging mutex deadlocks.

Async stuff in Python can be encoded in multiple ways, with gevent everything is a regular function.

http://sdiehl.github.io/gevent-tutorial/

Async def are not colored functions in python.

In fact there are not function at all, just like generators are not.

Also coroutines can be called from functions and vice versa. You don't have to choose.

The problem is not the color. The problem is the default paradigm is to be blocking I/O, and you add non blocking on top. It's way easier to make everything non blocking, then add blocking things on top.

It's not a matter of syntax, but of core paradigm.

Go and erlang were designed from the non blocking perspective from the get go.

But even go add to use something to manage async control flow, so it uses channels, which you don't need if you have coroutines.

Erland went deeper and made everything immutable, and baked in actors in the runtime. To me that's more impressive.

Can you expand on your notion of what is and is not a colored function?

I might use this test: When I wish to add a call to a function that yields control other than by returning to the middle of a regular function, so that the latter portion of the regular function can use the results of yielding, do I then have to change the function declaration and every single call site?

You clearly disagree. What test should we use?

It's like calling classes colored functions because you can both call them. Classes are not functions. They are classes.

Coroutines are not functions, they are coroutines. Different primitives.

A function has a single exit entry point and a single exit point and no state. If you call a function, you run its body.

A coroutine has several entry points and exit points, and an internal state. If you call a coroutine, you make an instanciation (the body doesn't run).

You can argue than using coroutine for async handling has drawbacks, but colored functions is not the proper analogy and make people very confused about the whole thing.

The fact the syntax to define them is so similar doesn't help, and I see most people difficulties comming from their attempt to reconciliate models that have no reason to be.

Just like a hashmap and an array are 2 different things despite you can index both, functions and coroutines must be understood as separated concepts.

> A function has a single exit entry point and a single exit point and no state. If you call a function, you run its body.

> A coroutine has several entry points and exit points, and an internal state. If you call a coroutine, you make an instanciation (the body doesn't run).

Sort of, in some languages, but it doesn't have to work that way.

First, let's note that "blues" do have state, and they put it on the stack. So blues can only be entered once and store state on the stack. Reds store state in an object, and they can yield out of the middle and be reentered.

Then let's note that our top-level code has to be "red", or it would be impossible to ever run "red" code.

Now let's go on a journey.

1. Make it so calling a red from a red will start running the body right away, by default.

2. When calling a red from a red and running the body, we're already inside a coroutine instance. Instead of making a new one, keep using the same one. Grow it and store the new state at the end.

3. When calling a blue, if we're inside a coroutine instance, put the blue's stack inside it. And since our top-level code is red, the we always are inside a coroutine instance.

4. Since all our stack frames are safely stored inside coroutine instances, it's safe to call from a blue into a red! The entire stack can be saved for later, blue and red alike.

5. At this point the only difference between blue and red is that a blue function cannot yield, it can only have something deeper on the stack yield. For fun, you could make 'yield' into a runtime-provided function. Now functions written in the language are all the same. There is no difference between blue and red.

-

So there is still a distinction between "coroutines" and "functions". But in this setup, a coroutine is merely a container that you run functions inside of. There is only one kind of code you run, and it is a function.

Some language work this way. I wish javascript worked this way.

Yes but this require the entire runtime to be designed that way from the start.

It cannot be applied to legacy languages.

Just like you could not add a borrow checker to C without creating 2 worlds in the C community. But you can design Rust with this in mind.

A design always has a context.

Also, make a giant coroutine has a performance price, because any line is a potiential context switching.

You can redo a runtime while keeping the actual language the same.

The reason you wouldn't do it in C is that there are so many implementations and only a couple of them will actually update. In most languages the extra difficulty for retrofitting it would probably be less than the difficulty of designing and implementing it in the first place.

> Also, make a giant coroutine has a performance price, because any line is a potiential context switching.

A notable one? You need a stack anyway, and you don't really have to change anything to make it switchable.

You have to avoid taking a mutex and then calling into arbitrary code, but that was already a terrible idea.

Alright. One reason for my confusion is that I assumed you would post "async functions (and generators?) are not colored functions in JavaScript" at the top level if you meant that, since the article is about async functions in JavaScript. So I wondered, what's the distinction between async functions in JavaScript and in Python that makes one "colored functions" but not the other? But this is not what you intended. Thanks for the clarification.

Some programming languages have stackless async functions and generators that work the way you said, and some other languages have stackful coroutines. In the languages I use the most, functions that switch to other parts of the program are functions (according to the type system and the calling convention, but not in the sense that they have only one entry point and one exit point and no state). This is pretty great, because things are composable in precisely the way the article complains that they are not. Given that these things exist, it's fine to say "coroutines and functions are two different things" but maybe saying "a function which jumps to a different stack and which can then be jumped back into is not a function" will just make people very confused about the whole thing.

If you have this, uh, code fragment:

  function read_five(socket)
    local data, err = socket:recv(5)
    if not err then
      return data
    end
    return nil, err
  end
perhaps we shouldn't say "the value declared by the code fragment is a function or is not a function depending on whether recv nonlocally switches only to the kernel or whether it can also switch to an event loop in the same process"