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by opencl 2222 days ago
DK64 required the expansion pak due to a bug (it was intended to work in either 4MB or 8MB modes and they couldn't fix a crashing bug in the 4MB version) and then Rare spent an obscene amount of money shipping an expansion pak with every copy of the game. That was probably responsible for a large fraction of the units shipped, with most of the rest accounted for by Zelda (which did not include the pak even though it was required).
1 comments

The truth of this claim is disputed:

https://www.reddit.com/r/n64/comments/ft63zn/dk64_memory_lea...

The lead artist claims they’d always been planning to make use of it. There’s compelling evidence of a memory leak or similar issue since the released version of the game apparently crashes if you leave it running for some amount of time over 10 hours (which wasn’t usually a problem in practice except for very long speedruns until it was released on Wii U Virtual Console and people started using save states which don’t reset the timer the same way as turning the game off and on does).

I've heard the the lead programmer confirm it, and I trust him more than the lead artist.

I _think_ it was on the documentary clips shipped with Rare Replay, but I'm not 100% on that.