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by duskwuff 2226 days ago
That... doesn't work. The games which were released for the N64 were all designed to run within the limits of the hardware. Adding more memory later wouldn't give existing games higher resolution textures.

Plus, adding more texture memory would have meant respinning the RCP silicon. That would have been a significant expense for marginal returns.

Besides, Nintendo had already sold a memory upgrade in the form of the Expansion Pak. A second memory upgrade which couldn't even be installed into existing consoles would have been a very difficult sell, and could have soured customers on their future consoles. ("Why buy a Game Cube when they'll just release a Game Cube Plus next year?")

1 comments

It only works today because devs can update games post release and there is enough speed to use abstracted libraries rather than designing a game to the letter of the spec sheet