There are similarities, but AFAIK AntiGrain and derived projects all render on CPU.
Vrmac graphics only uses CPU to prepare triangle meshes and upload them to GPU.
In terms of image quality, I would expect Anti-Grain to deliver better results. However, I wouldn’t expect AGG to do it at 60 FPS in FullHD for complex vector images on the Pi.
Vrmac graphics only uses CPU to prepare triangle meshes and upload them to GPU.
In terms of image quality, I would expect Anti-Grain to deliver better results. However, I wouldn’t expect AGG to do it at 60 FPS in FullHD for complex vector images on the Pi.