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by pjmlp
2226 days ago
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Just to add something that I forgot to mention on my previous comment that I think it is worthwhile mentioning. Naturally at some level you will have a class full of native methods as FFI to OS APIs or libraries written in C or C++. From that point of view, I consider Java still a better option as game engine scripting language as Python/Lua/JavaScript, because you get strong typing, there is still dynamic loading, a good set of AOT/JIT/GC infrastructure and more control over memory layout than those languages allow for. Naturally that is a matter of personal taste. |
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