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by robmaister 2219 days ago
I 100% agree and I also work in AAA. On the subject of StackOverflow being worthless... I've been working for 4 years now and I have learned pretty consistently over that time that the best way to solve a problem is to just keep digging deeper into the system with the issue.

You will eventually figure out that either the system has a bug or you used it wrong. And along the way you will familiarize yourself more with the system. (and debugging tools!)

The learning effect of this snowballs the more you do it. I'm a year and a half into a UE4 project and am now the "engine person" who people come to with questions or odd crashes.

I have seen every single pattern this book describes used somewhere within Unreal. They are all super valuable to know especially within game programming where problems are novel and often open ended.

2 comments

>I have learned pretty consistently over that time that the best way to solve a problem is to just keep digging deeper into the system with the issue.

>You will eventually figure out that either the system has a bug or you used it wrong. And along the way you will familiarize yourself more with the system. (and debugging tools!)

I identify with this so much. It's a different kind of programming, where you're finding the source of the bleeding instead of trying to just bandage the wound, which is much more what I encountered in the tech industry.

10 years ago, Stackoverflow was fantastic. I feel a bit like its usefulness has dwindled.

But it's never been about debugging deep problems. Nobody can look at what's happening in your debugger. It's mostly useful for how to use specific libraries and frameworks or basic language features.