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by RussianCow
2231 days ago
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No OP, and I don't know much about game development, but "without any change at all" is too strong. SDL only does so much, and you still need platform-specific APIs for file access, networking (if applicable), threading, etc. So you'll still need platform-specific code until someone writes those abstractions in Swift. |
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Isn't that handled by the swift runtime?
By without any changes I meant, without platform-specific recompilation. Very similar to what java runtime provides for JAR.