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by robmaister
2223 days ago
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I work in AAA. I'm talking lower level things like picking which "type" of GPU memory to allocate, access to specific registers in shaders, etc. PC didn't have real async compute capabilities until DX12, for example. On the CPU side yeah it's 100% just a normal computer but nothing will be interrupting your threads. I think Windows 10 tries to do in it's new game mode too. Sorry for assuming the link was the PS5 one. I have a UDN account and their login setup sometimes just dumps me to their homepage, so I made the assumption that it was the same video that I had seen everywhere else. |
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Indeed it didn't, and DX12 is extremely old tech. Consoles don't have async compute right now. (Edit: apart from the PS3).