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by jsherwani 2230 days ago
If the theory is correct, Zoom fatigue exists because videoconferencing is a worse experience than in-person conversations. Media quality, latency, the inability to use most of our motor/sensory apparatus, all contribute to micro-frustrations which accumulate over the course of a meeting.

On the other hand, screen sharing with interactive control when working together on a shared task is actually better than sitting next to someone on their computer. In person, I can only talk and point at their screen. With interactive screen sharing, I can click, type, and even draw live on their screen.

I spend hours a day in interactive screen share sessions (quasi-pair programming but not really) and never feel the effects of Zoom fatigue. But when I have to use a product without the ability to easily draw or interact, or have a meeting where it’s just about faces in boxes, I immediately feel extra “drag”.

I’m curious to hear if anyone else has had the same experience.

If this is correct, there may be a way to sidestep the issues of Zoom fatigue with better tools and processes (e.g. don’t talk about work, instead do the work together).

1 comments

> the inability to use most of our motor/sensory apparatus, all contribute to micro-frustrations which accumulate over the course of a meeting.

I wonder if VR or AR would help with this. If your stand-up was in a VR room then you could look people in the eye, and maybe even move around or gesture with your hands. Wouldn't it be ironic if something mundane like remote work turned out to be the killer Virtual Reality app.