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by robmaister 2224 days ago
Unreal's Python integration is incredible. I made some modifications to it at work to run a version of WinPython (both for loose scripts outside the engine and pip access)

It's great for complex asset pipelines and quick one-off editor scripts, at least in my experience.

The only thing that felt a bit wonky to me was attempting to use bitflag enums.

1 comments

That's actually good to hear. I haven't used it, but it seems that it's important for some clients!