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by victorvation 2230 days ago
I've seen cases where Apple will actually decompile/debug your app and point you the exact feature / method / line that they find unacceptable. Despite all of my other complaints about iOS ecosystem, they _do_ keep their App Store walled garden fairly well tended.
1 comments

Out of curiosity, where those big name apps, or small ones? I assume that level of service is reserved or more important apps?
I had Apple point out that I hadn’t yet added a TOS for a trivia app I was making; they’re very thorough.
Almost every rejection has been a matter of "process," like ToS, privacy policy, plist entries, etc.

In a couple of cases, they actually found crashes that I missed in my testing.

I should also mention another common rejection reason, so it's "out there."

Trademark use.

I have had apps rejected because I used a trademark (usually Apple's) in my app name or description.

For example, I had submitted an app called "Bluetooth 8-Ball for tvOS".

I was told that "tvOS" was not allowable. I had to use "TV".

This kind of thing has happened a few times. I casually use Apple trademarked terminology a lot, but I can't be as sanguine about it when I submit apps.

Full Disclosure: They also had a problem with the app being a "demonstrator" app. They don't want us releasing apps that they don't think we're "serious" about. They had a point, and I ended up withdrawing the app.

Not a tiny app by any means, but we were definitely small enough that we were surprised at the level of depth in their analysis.
Small ones. Most are free.

Over the years, I've had over twenty apps in the store, but most are retired.

I'm down to seven: https://littlegreenviper.com/AppDocs/