It included teleporting and picking up objects, full hand tracking and finger positioning.
Overall, it seemed like a decent foundation but clearly needed a LOT of work to be ready for a full game. The skillset and toolset is very different than what web/app devs and backend devs use.
I've got the default VR scene running on my Quest. It works pretty well - there's just a slight bug with the teleport texture.
The Unreal Editor was not as easy to use as I thought it might be, but it isn't too bad. I wish it didn't take an hour to recompile shaders all the time though.
It included teleporting and picking up objects, full hand tracking and finger positioning.
Overall, it seemed like a decent foundation but clearly needed a LOT of work to be ready for a full game. The skillset and toolset is very different than what web/app devs and backend devs use.