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The same concept applies in 2D, which might help you build the intuition to understand it in 3D. If you have a vector v=(1,0) that points to the right, you can scale this vector infinitely in that direction by multiplying it by a positive scalar. 5v = (5,0) 62.1v = (62.1,0) Similarly, you can scale that vector infinitely in the opposite direction (i.e. left) by multiplying it by a negative scalar: -987v = (-987,0) If we call this scalar c, the expression cv allows us to represent any point along the X axis simply by varying c, meaning that cv defines a line along that axis. Similarly, we can do the same for a vector w=(0,1) along the Y axis, scaling it by d. Now we have a method for moving to any point on the XY plane simply by varying c and d in the linear combination: cv + dw, meaning that we've defined a plane using two vectors. Two caveats: - this won't work if v and w are parallel; for example, if v = -w (and neither are zero) then we can only move along a line instead of a plane - it also won't work if either of the vectors are zero, because no matter what you multiply by, a zero vector can only represent a single point |