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by jeffbee
2234 days ago
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Is that your private definition of "real-time"? I think it is common to define real-time processing by a specified, finite time between input and output. Many real-time processes are concerned more with the consistency of the latency than with its absolute value. |
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So realtime might match your definition, but it is consistent in audio production.
For humans, you can start to notice the lag @ 50ms. (A selection of experimental results summarized here https://gamedev.stackexchange.com/a/74975)