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by svantana
2236 days ago
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End-to-end modelling is very enticing for the lazy engineer, unfortunately parameter control (knobs) are an important feature of most audio effects, and sampling enough of the parameter space will become prohibitive for more complex effects. That's why the traditional approach is divide-and-conquer. Also, I don't think this approach won't work well with time-varying effects such as chorus, although I'm happy to be proven wrong. |
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[1] https://arxiv.org/abs/2001.08055