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by zarkov99 2237 days ago
My company would pay for that, up to $50/developer/month. Its a no brainier if you really get X5 speed improvements, not just for full builds but incremental as well. Of course there are tricky issues there, privacy, lock-in, how intrusive the scheme is, but the build tax in C++ has a very unappreciated impact on productivity, one that the C++ committee seems incapable of addressing.
1 comments

I think there is no cloud service for this precisely because companies mostly don't want to give out their source code. Although many already rent AWS instances for their devs :)

In many companies the build cluster runs on the developers' workstations themselves, which has the benefit of fully using idling machines. The drawback is higher maintenance due to less reliability of such machines.

Would your company accept internal hosting for such a cluster, i.e. paying for the hardware themselves?

In my particular case no, it would be too much hassle for a small business like ours (we are a remote only firm with only a few people). But I can imagine it would make sense when we grow.
There is no cloud service for that ... except Google Cloud Build.
Are you aware of anyone using it for C++? I couldn't find any mention of C++ in the documentation nor via Googling (sure it will be possible but it seems to involve significant setup)
I'm not really plugged in to the industry. I've used it with bazel cc_binary targets, so I know it works.