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by z3t4
2231 days ago
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We are very sensitive when it comes to text. 3d games doesn't need to be accurate, compared to text that needs sub pixel perfection. 3d is closer to the metal and thus faster. Ive made a web based text editor that parse the entire file on each key press to get language intellisense and semantic coloring, that however only takes 1ms. Rendering one full screen of text takes around 10ms. That's how slow text rendering is.
Taking into account random GC pauses and graphics layering overhead there's little budget left for parenthesis matching highlighting, auto completion suggestions, auto quote insertion, spellchecking, etc. |
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