| > What are they talking about!? You're missing the point with refresh rate, you could make the slowest implementation in the Universe have a snappy UI thread. > What is this mysterious difficulty people have with editing > ~100KB text files!? Most editors will open the entire file into RAM, which is not such a problem unless is starts trying to index everything for searching, colourizing everything, etc, etc. What feels like a great feature for ~10kB source files starts to chomp away at CPU and RAM for some file >1MB as your editor tries to find patterns in some binary file. > I mean, seriously: I'm playing Doom Eternal at 4K with a > constant 60fps, no dips. That game is processing a decent > chunk of a terabyte per second of data at that rate. That's quite the powerful machine you have. Consider many people will operate with laptops and some of them are low-power, high battery life. Also consider that many will not just be doing that one thing. I know quite a few people now doing serious dev work from tablets... (They use build servers.) Also, just because you do have the latest processor available doesn't mean that I expect a simple text editor to consume everything it has. |