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by ubercow13 2232 days ago
Apple removed all subpixel antialiasing on Mojave [1] and on Windows it isn't used for any 'modern' app using UWP onwards afaik

[1] https://arstechnica.com/features/2018/09/macos-10-14-mojave-...

2 comments

well, apple certainly de-emphasized subpixel antialiasing.

i am still using a non-retina monitor for all of my day-to-day work. when i first installed mojave, it made my display look so bad that it gave me headaches. so i wiped my mac entirely and re-installed the previous version of macos. later, i learned that subpixel anti-aliasing is still there, it just takes some fiddling to get it back.

https://www.howtogeek.com/358596/how-to-fix-blurry-fonts-on-...

eventually, i will have to get with the program and buy a retina display. but i am thankful for this loophole that allowed me to put it off for awhile.

I just purchased an HP Z27 (4K 27”) because I couldn’t deal with the low-res monitors I had at home. The high quality monitors in my office had really spoiled me.

I’m so glad I did. Night and day difference.

It has become a challange to have a sane default for text rendering. Many users are still on really bad LCD monitors with low contrast. Macbooks also does 2x scaling. On a 4k monitor on PC i recommend fractional scaling eg 1.5 but as an app dev you cant control that. So do you increase text size to make up for the small pixels, or do you leave that up to the user.
Mea culpa, thanks.