| > [...] and updating compilers don't prevent that at all. This is incorrect. In practice, for larger code bases, upgrading to a newer version of GCC or Clang is something that must be done purposefully, and you must test. Sometimes it turns out that your code relies on some compiler behavior which has changed. Sometimes newer compilers are stricter than older compilers. There are plenty of real-world cases of these problems! > Xcode 11 can ship code that works back to macOS 10.6 [...] There are a number of features that are specific to the macOS toolchain which make this possible. Take a look at the "-mmacosx-version-min" flag on the macOS compiler. This selectively enables and disables various APIs. These features don't solve all the compatibility problems, either. > Visual Studio 2019 can still optionally target windows fucking XP ! We're talking about Linux here. The Windows toolchain is radically different. |
In practice this can be "undefined behavior" like dangling pointers or data races. Maybe the new version of the compiler happens to reorder a couple of instructions (which it's perfectly within it's rights to do) which turns a "benign" race into a crash or an exploitable security issue. Is it your fault for writing these bugs? Sure. But if you're a big organization, and you know you have bugs like this, is this a reason not to upgrade your compiler? Absolutely. All the real world testing you've done on your current binaries has value, and losing some of that value needs to be weighed against the benefits of upgrading.