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by dreamux
5575 days ago
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The comparison isn't really fair, since they sell the game and make money - a different model than flash games (advertising, free distribution). The problem with launching these apps is the amount of noise you need to break through in the app store to differentiate a product. People will probably start following brands instead of titles when searching for new content. This is already the case with other platforms, such as Zynga (Facebook), and EA (desktop, consoles). In that sense, the brand could become entrenched and very valuable. There is no brand leader in mobile applications, yet. |
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I'm not sure why people think there is any particularly high amount of noise to break through in the app store. If you write a book and get your local bookstore to carry it, there is almost no chance you are going to sell a lot of copies just by putting it on the shelf. The same would apply to records or PC software if people actually bought either of those.
If you don't have people coming to the app store specifically to buy your app, you aren't going to sell very many copies. That isn't a grim reality of the app store, it's a grim reality of selling anything anywhere.