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by Timpy
2241 days ago
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Bryan Cantrill gave a talk that included how difficult it was to take something that wasn't originally intended to be open source and then open source it. I think it was something at Sun before they were acquired by Oracle (iirc Cantrill laments how Oracle effectively un-open-sourced the project). I've watched hours of Cantrill on youtube, I'm having trouble finding which video it was. I can't explain it myself but I remember my takeaway was "wow that's a lot more complicated than I thought." Edit: Child comment has the video. Starting at 20:17, "We wanted to open source the system. So why didn't we? What was the problem? Well, the problem was that it's a deeply proprietary system." |
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And we're "just" a language runtime and a shell shipped in the OS. I can't imagine how hard it would be to unwind the proprietary bits of something like a GPU architecture running in a tightly integrated SoC with multiple vendors who are all deeply protective of their IP.
I say this all as someone who has been a proponent of open source for 15 years. And all the work was absolutely worth it, and deeply rewarding from a personal perspective.
But I can't say it would probably make the same sense for Nintendo to go through that effort with Pokemon or the N64 architecture.