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by mrob
2243 days ago
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Karl Jobst has a Youtube video covering the speedrunnning record history of Quake's first level, which serves as a good overview of Quake movement technique: https://www.youtube.com/watch?v=43d8fICz6gM It starts with an explanation of the significance of Quake to speedrunning as a whole, so skip to 5:46 if you only want to see the movement tech. |
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* The goal here is to get through a particular level as fast as possible. Not to kill enemies or get points; it's just speed.
* The physics engine computes a speed for your player. There are some movements that increase it and some that decrease it. What these speedrunners are doing are (1) finding techniques in movement (2) exploiting features of the map that result in increasing their speed and maintaining it.
* These techniques include running along a wall (unclear to me why this increases or maintains speed), bunny hopping (jumping and turning at the same time in such a way where you don't pick up friction), leveraging features in a map to give you added speed (blowing up an explosive barrel and using its shock to speed you up).
* Over the course of 20 years, players have managed to get the record from 30 seconds down to its current 20 seconds for the quake map in question.
As someone who spent many hours playing Quake 2 on multiplayer, the best players moved in a rhythm similar to how the speed runner players do here.