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by BubRoss
2244 days ago
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> Films don’t model in “polygons” I can promise you they do. They are treated as the same thing. Everyone uses polygons knowing they will be smoothed/subdivided/declared as subdivision surfaces. Sharp edges, cusps and bevels are typically made by creating more subdivisions in the actual model instead of using extra subdiv data on the geometry, though pixar might be the exception. > Some people still use NURBS too. I think this is very rare. Maybe blue sky never transitioned away. |
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