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by BubRoss
2244 days ago
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I didn't say it was impossible, I'm talking about why these other geometry types aren't typically used instead of polygons. I asked 'how do you trace rays against it' because to do it directly is not fast, yet you are left with all the problems I stated that you skipped over. Think about what it would take to directly trace lots of overlapping primitives. What you gain from tracing it directly is minimal and what you give up is substantial. |
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