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by almond 5579 days ago
Yes, the skin rendering was very nice, and the lighting was great. Which brought into sharp relief how little progress has been made on procedural character animation. When the welder-guy walked across the roof and stopped on the edge, you could see a painfully clear walking loop and outro animation back to the standing position -- very familiar from the earlier Unreal engines (except for the residual swinging of the arms). It is jarring to see such mechanical movements in a demo where the quality of the graphics is so realistic. Epic should use Euphoria or some other engine for procedural body movements. The act of walking to the ledge of a roof to inspect a fight below shouldn't look like any other kind of walk.
1 comments

Agreed. There's a distinct lack of R&D in what is IMHO more important than graphical fidelity - conveying emotion and motion in games. Valve made waves with its (honestly somewhat primitive) facial animation system, and not much has been done with it until now (LA Noire has done something really cool with it and is coming out soonish). It's amazing how much effort we'd spend crafting the perfect artillery shell explosion but your CO yelling orders at you moves like a mannequin.

We've made a lot of gameplay progress into action-RPGs (Mass Effect and the like), and I for one would like to play a game where facial expressions and body language actually mean something (e.g., the character is lying, but instead of smacking you over the head with it, the game can be subtle about it).