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by quietbritishjim
2247 days ago
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I'm not sure the parent comment is necessarily going for a patchless solution, and as you say, by the time you have got far enough with reverse engineering for the particular type of encryption to matter, you can always just patch the executable to bypass it altogether. (In fact by halfway down the article the author had done exactly that.) Besides, I'm not even convinced that "any competent company" would bother with public/private key cryptography given that it makes little difference to them how exactly their copy protection is broken. The bigger problem for the parent commenter is if actual game logic is executing on the server, which is probably the case for online multiplayer games. |
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Yes. I used to play on unofficial MMORPG servers back in the day. People reverse-engineered the network protocol and created an open source game server. It didn't have all the features of the official game but it ran fine and could be freely modded. I used to host one of these on my own home computer... Traditionally the official game client is used but some games even have custom clients!
Examples:
https://github.com/opentibia/server
https://github.com/otland/forgottenserver
https://www.wireshark.org/docs/dfref/t/tibia.html