| You and parent comment are both right, but it's interesting because I haven't heard this feedback before. Part of what makes these games so playable is that they're quick and don't require a whole lot of thought. It's a compromise. The intention is for players to focus more on improving the technical aspects of the writing presented instead of thinking too deeply about the message because more context and more text to edit might add too much friction to the experience (i.e., make the "game" into more of a "task"). I know it might not help a whole lot, but each game has a tiny bit of context to help...the context for the current game (shown right above the game-play box) is "Opening sentence of a research paper by a think tank." Anyway, I'll think about ways to address this. Thanks for the feedback. However I will also add that while these games are meant to be more fun than serious...the "courses", on the other hand, will take message, content, audience, etc into account and generally be much more thorough. anchpop - your response wasn't considered valid because it did not include the term "cybercrime". In hindsight this was a bad decision on my part -- each game has a small set of strings that a response must include to be considered valid (to avoid spam responses from messing up scoring). "Cybercrime" probably shouldn't be one of them (sorry). |