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by seanalltogether 5583 days ago
But that's a feature you don't really want. You're blowing away your cpu on something that can only display 60 times a second.
1 comments

The code in question is a benchmark of how fast two different render APIs work. The only way to do that reliably is to take the question of the timer firing rate out of the equation. I doubt you'd use setZeroTimeout in most realworld environments.