This reads to me like 'writing good code is hard, and writing even better code is even harder'. With modern C++0x smart pointers (like unique_ptr) and RAII, you can get very high performance and (more) easily exception-safe code. Maybe a lot of C++ exception criticism comes from people still trying to code like C in C++?
But your exception-safe C++ code soon becomes bloated with shared_ptr and unique_ptr templates and copy ctors. Almost any C++ function, overloaded operator, or some implicit temporary object's ctor can throw an exception without warning. You must use RAII everywhere for every "resource".
Exception-safe RAII is pretty much an all-or-nothing affair.
"But your exception-safe C++ code soon becomes bloated with shared_ptr and unique_ptr templates and copy ctors."
You need to prove that, I think it's a bogus claim. There is no reason why good template code should be any larger than its hand-written equivalent. Any decent optimizing compiler will take care of the rest.
"modern C++" has changed meanings so many times in the past 10 years that it's not funny anymore. there's always some "modern" solution in C++ that ends up causing more problems, leading to further "modern" solutions that end up... you get my point.
some folks have decided to get off the C++ feature treadmill and go back to, well... getting things done with solid languages (e.g. C) instead of learning about the latest C++ non-solutions to non-problems.
C++ isn't a language like Java where language features and coding styles are handed down from on high. You get to -- you have to -- make your own decisions about which language features are useful for which purposes. Announcements of new C++ features are not, and never were, declarations that the "right way to code" was about to change. Nobody forced you to change the way you coded except by offering better ways, and what's the harm in that? Your "feature treadmill" is not compulsory unless you compulsively keep up with the Joneses (the Alexandrescus? but apparently he has moved on to D now.) The C++ coding style where I work has been the same for at least five years. The C++ coding style at my old shop evolved a little while I was there, but only because I wrote most of the code and was still learning, not because we were adopting new language features.
Anyway, have fun with C; it is certainly a language where you won't run into solutions to any problems you don't have, or solutions for very many other problems, for that matter.
P.S. Andrei Alexandrescu's book Modern C++ Design was published in 2001. That's ten years ago. How much has changed between then and now?
Really? C++ is perhaps the slowest moving language in my repertoire in terms of 'popular' approaches to solving common problems. Look how long a c++0x specification has taken.
And also, www.boost.org. Don't code c++ without it.
A compressed version can be obtained simply by comparing the initial release of C++ to modern C++, and recalling that the initial version of C++ itself shipped with, well, pretty much the same set of promises that modern C++ ships with.
Do you mean when it was called C with Classes in 1979, or when they changed the name to C++ in 1983? That's about three decades of change either way. A book about the history and evolution of C++ came out in 1994, a year before the first public release of Java. More time has passed since that book was released than between the invention of C with Classes and the publication of that book. When a language has been around for thirty years, it's hard to perceive its rate of change correctly relative to other languages. It would be best compared to Perl, which is only eight years younger, and which is also still thriving. C++ is actually a pretty slow-moving language.
"since you have to check every single line of code (indeed, every sub-expression) and think about what exceptions it might raise and how your code will react to it"
Yes, that's my concern with exceptions as well. It seems like the Java model (if I remember it right -- it's been a decade), which requires a method to either handle an exception that a sub-method throws or explicitly allow it to be thrown, would be preferable and help people avoid accidentally ignoring an exception.
I'd like to see support for exceptions like this in C++0X, but I haven't bothered to check to see if it's there...
You're thinking of "checked exceptions" and C++ already has them (pre 0X) via the "throws" clause on method declarations.
Checked exceptions is a hotly debatted topic and I think the world has kinda finally come around to deciding that the are a bad idea overall. Google it and see for yourself.
I don't know that it's accurate to compare C++ exception specifications with Java-style checked exceptions. Exception specifications aren't checked at compile time and typically don't do what you want at runtime.
shrug You're probably right. I've never really used them in C++, especially because I tend to avoid C++ in favor of the smallest possible amount of C to bootstrap primary use of a much higher level language.
As mentioned, C++ exception specifications are checked at run-time, not compile-time. And if your function's exception specification declares `throws(FooException)` and you call some third-party library function (which may or may not have its own exception specification!) that throws a `BarException`, C++'s runtime checks will `terminate()` your program!
C++ exceptions and exception specifications are pretty much all the worst possible design decisions. :(
Requiring all exceptions to be checked is evil. It leads to horrendous abstraction leakage (I need to let every caller know I use FooBarWidget in the core of my application??), improper error handling (just catch whatever comes out and move on so I don't have to declare it), or ubiquitous error wrapping (every class has a try...catch that turns the called exceptions into new exception types to throw).
Ironic that C++ is moving towards that as the Java community is moving away (by relying more on RuntimeException, which isn't checked).
> It leads to horrendous abstraction leakage (I need to let every caller know I use FooBarWidget in the core of my application??),
If your code catches any exceptions that might be thrown by its use of FooBarWidget, then you wouldn't need to specify it as an exception that your code might throw, right? If it doesn't, then your code exposes to callers that it uses FooBarWidget every time FooBarWidget throws an exception.
Yes. How can he possibly say that "exceptions are faster" without such timings? C++ style, unwind-the-stack-and-call-destructor exceptions must really have a high run-time cost when an exception occurs. Also, his instruction count misses the instructions that occur at run-time handling an exception. Even when an exception doesn't occur, it isn't obvious that some run-time code doesn't get excuted.
But you have to unwind the stack either way. With exceptions, the exception handling does it. With error checking, you do it every time you type "if (something() == -1) return -1;"