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by rosywoozlechan
2236 days ago
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Rust isn't that difficult to prototype or start projects with? What trouble do you run into? I think the hardest parts to understand are the concepts of borrowing, lifetimes, and ownership, but you don't have to know all the subtleties of that to prototype. A basic understanding is fine to get started with. Just like a developer doesn't have to understand all the subtleties of generics to get started with either, lots of devs don't know what covariant or contravariant means and use generics. |
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