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by HellMood
2245 days ago
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(author here)
The "three pixel jump" is just for the looks, and it smoothes the animation for more calculation heavy effects (f.e. raycast tunnel). The transition effect is not bound to this, it is rather using the "noise" (as you described it) from the coordinate calculation to offset the time (desribed in the writeup). The graphic output is linked to the timer via register BP, which is modified in the interrupt routine. |
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