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by sidewaysgc 2245 days ago
Shameless plug of my own WebGL based ray/path tracer: https://github.com/apbodnar/FSPT Compute shaders will allow for some performance wins over my current fragment shader version by being able to do a ray binning/sorting pass to shoot rays coherently allowing for better cache behavior and shared shader state.
1 comments

Are those pics in the readme the actual output? If so, this is freaking astonishing cinematic-level quality.