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by gpugpugpugpu 2248 days ago
> writable storage buffers and and textures in all shader stages

Beware the behaviour of writes will not be consistent between vendors or shader stages, and may be surprising.

1 comments

Yes, we are fully aware of that. There must be a line drawn somewhere between work that we can make portable, and the work that is platform-dependent. Enforcing any ordering on storage writes is completely unfeasible.