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by sscott
2247 days ago
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I am a computer graphics guy and I reckon it'd largely be a memory issue. Essentially Minecraft is a voxel system which grows at a cubic rate. This will quickly fill your GPU's memory and shortly there after system memory and shortly after that storage memory. Rendering it on the other hand would be relatively trivial with a marching cube algorithm using one or more rays per pixel. |
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You could even add atmospheric effects to cheat and only save a monochrome image, then tint it progressively bluer and bluer (but not invisible) with distance.