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by 013a
2257 days ago
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Satisfactory is interesting in its own way. It'd be easy to initially think that its the better/easier game to get into for someone who hasn't played a game like this before, but I'd argue the opposite. The three-dimensionality introduces logistical insanity that is startlingly difficult to wrangle, and the first person viewpoint makes planning the factory floor very difficult. The terrain is also a constant challenge, whereas the terrain in Factorio is generally pretty easy to work around. But, the world design is totally incredible; it begs you to explore every nook and cranny, and its non-random, so you can link up with friends and share secrets you've found. There's far more super-fun goodies to unlock, like the hypertubes or bounce pads. Its just different, and I think someone who enjoys one would enjoy both. I tend to tell people to start with Factorio, though; its simple, yet infinitely deep. After about 50 hours in there, you'll gain a new respect for some of the simplified mechanics and fun-factor of Satisfactory; 50 hours there, and you'll gain a deeper respect for the nefarious complexity of Factorio. They complement each other perfectly. |
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As a former player of the Tekkit mod for Minecraft, the three-dimensionality is what I miss. As good as it is, Factorio is so disappointingly planar, despite the tools they give you to manage belt intersection and materiel transfer.