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by furi
2246 days ago
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I'm very skeptical of this. I feel like I've been hearing this sort of idea for my entire life and it's never come to fruition. In this case specifically a closed, centralized, anti-cheat protected ecosystem like Fortnite seems like the least likely place for it to crop up. Minecraft would have been more likely, the operation of Minecraft servers is very decentralized and it has a lot of modding. But really it seems like this mostly boils down to adding a spatial component to things computers can already do. Watching a movie trailer premiere with your avatar standing in front of a big screen in Fortnite vs. with YouTube's premiere feature, browsing a virtual item store by walking through the shelves vs. searching listings with filters/keywords, etc. And I'm not sure how much that really adds. In the video premiere example you've made something that's many times harder to run both for the host and the viewers (as it now involves 3D rendering and physics) and it's a worse experience too. The screen is displayed in a subsection of your real screen, your character's head is in the way, games tend to command full control of your mouse so it's harder to multitask, etc.
I don't think the flatness of the modern web is a limitation but a strength that enables more powerful interactions than 3D space (a good filter/category system beats spatial shelves for shopping any time) and preserves portability. VR could perhaps change this but even VR hasn't really embraced it. I'm yet to play a VR game where the main menu isn't a series of flat panels hovering in front of you which you interact with by means of a laser pointer. |
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