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by Youden
2247 days ago
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As someone who mainly deals with web services, this all seems really weird to me. I was told from very early on "never trust the client". There was a lot of emphasis on server-side validation; client-side validation was only ever for UX, e.g. highlighting the field in red instead of making the user submit the form first. Reading through this, it seems the game development world is doing the exact opposite and pushing all the "security" measures to the client. Is that incorrect? If it's correct, does anybody have any idea why? |
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I’m not saying what valorant has done here is right, there are other things you can do. But you’re oversimplifying the problem.