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by lol768
2247 days ago
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> Years and years ago, I developed with a friend of mine a completely undetectable cheat for all games on the HL2 platform. > It involved a second computer, which man-in-the-middled all network data to the client computer. Out of interest, was there no transport level encryption to deal with here? Or did you need to do something special to capture keys on the client? |
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Before CSGO moved to Steam Networking, the game itself encrypted the packets. I can't remember exactly when this was introduced, but it's still in place - see https://github.com/alliedmodders/hl2sdk/blob/acf932ae06b64b7...
[0] https://partner.steamgames.com/doc/features/multiplayer/netw...