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by Abishek_Muthian 2258 days ago
But unlike a game, the observers aren't limited to limited perspectives in our 'real' universe.

You may say, thousands are observing a game on twitch perhaps even if different camera angles of different players in a multiplayer game.

But, the observers of the real universe are of far greater magnitude and I often feel this game assets based reasoning fails to account the scale of our Universe due Earth Bias.

2 comments

No, this concept does not fail to account for that. It explicitly accounts for it; things examined more closely are rendered with more fidelity.

The simulation would still be a complicated program beyond our ability to understand, but there are information-theoretic reasons to believe it's of a finite complexity, of a size that a more intelligent being might find perfectly manageable.

Human sensoriums are information-theoretically bounded to be quite a bit smaller than you may think. People often don't really "get" how information works. It doesn't matter than the particle accelerator has numbers on a screen that claim it's collecting petabytes of data per second... you aren't collecting petabytes of data per second. All you ever see is a tiny slice of that thing's output, bounded by the amount the screen can carry and you can perceive. A minimal simulation of the accelerator's output is a great deal smaller than the actual data it is collecting. The bare minimum information necessary to simulate your sensorium is not really all that much, on the order of something that could fit on a modern Wifi signal, and not ever necessarily the latest standards. While we have no idea how to write a program that could simulate it as if a universe was behind it for that cheap, that doesn't mean no entity in the multiverse does.

The game analogy is a bit deceptive in that it invites you to imagine it all works exactly like modern games, but you have to imagine something wildly more sophisticated, and while not necessarily "unbounded" in resources, certainly a great deal more blessed than any current computer cluster we have.

> But unlike a game, the observers aren't limited to limited perspectives in our 'real' universe.

How do you know?

How many "players" or "observers" are there? How do you know that?

How large a proportion of our universe do they observe?

The reality is that we do not know. We don't know if there's even a single "player" or "observer" over time, because for what we know there could be that only brief disconnected "slices" of time are ever simulated for single observers - we never directly observe the past and present at the same time; we only "know" the past from our memory in the present, and we have no way of knowing if that memory is an accurate representation of anything. Nor do we have a way of knowing if our sensory input is an accurate representation of anything.