| This is a very nice project! After one, I have a couple of feedback: - First I think that a faster progression at the beginning could create more excitement: > by moving to level 2-3 faster (most games gives you lv2 after the 1st fight) > maybe some of the 1st quest should shorter (like 2-3 minutes) I didn't got directly that I have to wait to achieve quests. > create and encourage interaction with a @littlecosm account to gain xp (good for shy ppl with nobody to "talk" with) Progression and reward is the drug of gamers and if you don't feed a new user quickly, he might desappear.. - What's about an "invite" system (like the dropbox one) if a new user come thru an existing one, you can reward the ref with xp/coins/cash About the global understanding of the gameplay: - The @littlecosm account could send a dm or @reply when your quest is over, at least for the 1st ones, it's frustrating for a player when you fail the very first time you play a game. - More explainantions could help, maybe a small tutorial to start can be nice (lots of "what should I do" on twitter feedback, desho?) That's my 2cents :), good work anyway :) I love that lil' world you created here! A |
pacing is super important and you're right, I need to make sure I reward those first few steps quite quickly.